The eMapps game engine runs in 3
platforms the "REP GAME" the
"DESK GAME" and the "GIS based map", the platforms work on
the web and content can be accessed by any digital device under any telco
network using web protocols.
For live communication the
players use a mobile chat over the platform.
The Rep Game
Teachers use this Repository
game for creating the content that will be uploaded to each level of the desk
game.
Teachers have to create
multimedia content, video, audio, text, photos of the part of the curriculum
that will be part of the game.
Once uploaded to the Rep Game
platform they edit the content cross linking the information. Once the
information is edited each object created
contains the whole information therefore is ready for uploading this
content to the different desk levels for playing the game.
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Nida with multimedia content Editing mode of the REP GAME
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The Desk Game
Teachers create here the
teams and the players giving them all access codes.
Is the platform where the
game is played and content uploaded by the teachers and the players. Teachers
play the role of Puppet Master and children are game controllers when staying
at the control base if not are avatars players if the field. The teacher can
see at anytime any of the desks and promote players to the next level. Children
upload here the multimedia work produced during the game play.
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10 game levels to play live using mobile devices, video, audio, photo.
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The GIS map
Each game is played in a
territory based on on vector and ortophoto. Some games got also pre-set
scenarios enabling them to tag the territory with multimedia content or flash
objects. Teachers and children can pin any position in the territory based on
UTM coordinates.
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Ortophoto and vector maps are layers of the game engine platform
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Pin based on UTM coordinates from GPS, routes & tracks
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